Thursday, April 28, 2011



Adventure Time - 1st Season
by Pendelton Ward and Crew - 2009



"Childhood in a Can"!
Among the dubious widespread
entertainment shows

lies a pearl
kept from our reach
by the meanest monster there is:
our prejudice. [Adults are too selective]


The 'pearl like' value
of this cartoon
is defined by it´s
singular mentality.

Adventure Time
is alive in itself, it´s not
dependent on
a big scheme of events
or common goal
.
In fact Pendelton Ward,
the creator of the show
,
said it all by stating that the only
real thing on the show
is Finn the human
and Jake
the dog,
thus
while the universe
runs wild
around them,
they are the only constant.


Based on Ward´s early exposition
to narrative games (RPG´s

such as Dungeons and Dragons) the show is
as unexpected and fascinating
as such ones
. Nothing is really
lasting
, all is a test either to
our heroes´ worthiness
and strengths
or to our ability to react
quick enough
to the overwhelming
mixture
of emotions
bombed on
the screen
in divers
shapes
and words.


However organized and single-minded
the team [the guys behind the curtains] may be;
having more than 3 writers
does change things a bit,
and thou the rhythm and
the 'cleverness' are
kept untouched
,
the poetry decays
as the writers switch
.

Ward is in deed the big mind behind the concepts,
we can taste a certain longing
(for something great and left behind) mixed
with excitement (over a even
greater future)
in the episodes signed by him
[impressions that are not necessarily imprinted in other episodes]
,
that´s truly the essence
of this show
:
a parachuting experience
into the heart of childhood
without a slight childish
downside.


Adventure Time is [proudly] labeled
as a kid´s show
but it´s plots
are as universal as
any
heartache or happiness.
It isn´t about adapting adult´s conflicts
into a child´s perspective
, nor it is about
showing adults that kids are smarter than
they often give´em credit for,

But it is about human conflicts,
despite age or gender,
Universal then
.

Innovating on it´s casual approach
of the
dialogues
and in it´s
fast editing
of scenes,
[in part due to the 11 minute limit
duration
of each episode, but majorly as
a careful analysis of the
language of cinema
as a whole
,
Coupling The logic of raccords*
with
RPG´s narrative freedom
,
plus, off course,
straight up
boldness
.

The result is a daydream like experience
of which one can´t instantaneously digest,
It takes some 'pauses'
to really figure out
all the
cleverness, the jokes
(Said or Shown)
the teaching analogies [parables]
In sum, there´s no prediction from our part
nor is there any cheesiness .

Without hours, without parents, without reality,
total freedom,
filled with
intertextuality;

it lectures
without being moralist
,
explains
without being sure,
is deep
without being
it
,
but overall Adventure Time
is just a story of a boy and a dog.

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