| Adventure Time - 1st Season by Pendelton Ward and Crew - 2009
"Childhood in a Can"! Among the dubious widespread entertainment shows lies a pearl kept from our reach by the meanest monster there is: our prejudice. [Adults are too selective]
The 'pearl like' value of this cartoon is defined by it´s singular mentality.
Adventure Time is alive in itself, it´s not dependent on a big scheme of events or common goal. In fact Pendelton Ward, the creator of the show, said it all by stating that the only real thing on the show is Finn the human and Jake the dog, thus while the universe runs wild around them, they are the only constant.
Based on Ward´s early exposition to narrative games (RPG´s such as Dungeons and Dragons) the show is as unexpected and fascinating as such ones. Nothing is really lasting, all is a test either to our heroes´ worthiness and strengths or to our ability to react quick enough to the overwhelming mixture of emotions bombed on the screen in divers shapes and words.
However organized and single-minded the team [the guys behind the curtains] may be; having more than 3 writers does change things a bit, and thou the rhythm and the 'cleverness' are kept untouched, the poetry decays as the writers switch.
Ward is in deed the big mind behind the concepts, we can taste a certain longing (for something great and left behind) mixed with excitement (over a even greater future) in the episodes signed by him [impressions that are not necessarily imprinted in other episodes], that´s truly the essence of this show: a parachuting experience into the heart of childhood without a slight childish downside.
Adventure Time is [proudly] labeled as a kid´s show but it´s plots are as universal as any heartache or happiness. It isn´t about adapting adult´s conflicts into a child´s perspective, nor it is about showing adults that kids are smarter than they often give´em credit for, But it is about human conflicts, despite age or gender, Universal then.
Innovating on it´s casual approach of the dialogues and in it´s fast editing of scenes, [in part due to the 11 minute limit duration of each episode, but majorly as a careful analysis of the language of cinema as a whole, Coupling The logic of raccords* with RPG´s narrative freedom, plus, off course, straight up boldness.
The result is a daydream like experience of which one can´t instantaneously digest, It takes some 'pauses' to really figure out all the cleverness, the jokes (Said or Shown) the teaching analogies [parables] In sum, there´s no prediction from our part nor is there any cheesiness .
Without hours, without parents, without reality, total freedom, filled with intertextuality; it lectures without being moralist, explains without being sure, is deep without being it, but overall Adventure Time is just a story of a boy and a dog.
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